New Worlds for Geoscience Teaching: Using Online Games and Environments

A Virtual Workshop taking place over April 21-24, 2008

On-line games and environments are poised to take geoscience education in new directions. On one hand they have the capacity to totally immerse learners in virtual exploration and interaction. On the other, they are closely related to models and simulations -- tools we use routinely in our research to explore data and hypotheses. This virtual workshop will explore the current use of on-line games and simulations in undergraduate geoscience education, and explore their potential for the future.

As the first virtual workshop in the Cutting Edge series, the 10 participants in this workshop will also be engaged in exploring formats for long-distance interaction and collaborative work over the course of the four-day experience.

Workshop Conveners

Cathryn Manduca and Sean Fox, Science Education Resource Center, Carleton College

This workshop is part of the On the Cutting Edge professional development program for current and future geoscience faculty, supported by the National Association of Geoscience Teachers with funding provided by a grant from the National Science Foundation - Division of Undergraduate Education .


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